Proust Crisis

Samuel Brzeski & Robin Everett
244 pages
120 x 160mm
risograph printed 
edition of 200

2021

publihsed by TEXST
An assisted video game rewriting of classic literature, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the book, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.


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This title was published under the imprint TEXST, a publishing platform that ran from 2016-2025, which has since merged with Vibrational Semantics.





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